Yanislav Tsolov
Sound designer and composer · Backseat gaming
Yanislav Tsolov is a sound designer and composer known for crafting immersive audio experiences that elevate gameplay and strengthen emotional impact.
LinkedIn →🎧 When beginning a new project, how do you define the overall audio direction and the purpose each sound or musical layer should serve?
✨ Usually in the audio world, projects arrive nearly complete, and the job is to elevate them with sound. I study the scenes, characters, and animations to guide the audio direction, keeping music subtle so the focus stays on gameplay. I identify priority symbols and key moments so important events like bonuses or big wins stand out. I also ensure music and SFX work harmoniously without clashing.
🧩 What principles guide you when creating sounds that enhance gameplay moment by moment without overwhelming the player?
🎵 Keep it impactful but never intrusive. Many beginners overuse volume to showcase effects, but sound should support the experience, not dominate it. Players don’t open a game for audio alone. If the soundscape becomes tiring, players mute it or quit. I always test by looping the game for 15 minutes. If it still feels pleasant, the mix is working.
🌀 What recurring challenge in game sound design have you learned to handle more effectively over time?
✨ Creating sounds for elements that don’t exist in real life can be tricky. I used to depend heavily on synthesis, but layering real recordings with crafted elements gives faster, richer results. For a magic spell, for instance, I build a base using foley for weight, whooshes for movement, chimes for sparkle, and synths that fit the theme. This creates a strong starting point that I can shape easily.
🏃♂️💥 How do you ensure the music supports pacing, tension, and flow in interactive or fast-moving gameplay?
🎶 Experience and careful listening guide pacing. If a track feels too fast or slow, it usually is. I align music tempo with animations, reel speed, and character movements. Longer loops help build tension smoothly. I start with a low BPM and increase it gradually across levels so I can add layers or include bonus/win music without disrupting flow.
🧠 How do you work with designers, producers, and developers to ensure the audio experience feels cohesive?
🎧❤️ Communication is everything. Staying open, frequently seeking feedback, and not taking criticism personally are key. Sound and music creation is intimate, so feedback can feel harsh, but it always exists to make the final experience better. Team alignment elevates every project.
🛠️ Which tools or technologies most improved your workflow, and what role does AI play today?
🎶 Switching to Reaper transformed my workflow. My custom scripts and shortcuts speed everything up, and recording my own SFX helps make each game feel unique. AI tools have improved a lot, but they’re still not ready for professional-level creativity. They remove too much personal style. I may adopt them eventually, but for now, my core tools remain Splice, Soundly, and my own musical process.
🔍 What trends do you think will shape the future of audio in gaming, both creatively and technically?
🎼⚡ Generative AI will handle many routine tasks, freeing creators for more artistic work. Hand-crafted audio will remain superior. People with strong creative foundations will stay relevant. Those relying mostly on basic, template-style work may be replaced more easily. Strengthening musical and SFX fundamentals is essential.
💬 What are your thoughts on iGamity’s effort to highlight creators and encourage open conversations in the industry?
🚀 It’s fantastic. It shines a light on creators and opens up the industry for everyone to understand who builds the games we love. Keep going!
🎹 What advice would you give new sound designers and composers aiming to build a strong career in gaming?
🎮💡 Play games, listen to everything, and build a diverse portfolio. Flexibility is essential in this field. Create anything that inspires you. The more you make, the stronger you become.