Founder & CEO, TopSpin Games
Ankur Gupta is the Founder and CEO of TopSpin Games, an Asia-focused iGaming studio specializing in culturally inspired slots, crash games, and casino experiences. With a background spanning technology, digital media, and gaming, he founded TopSpin Games to bring authentic Indian and Asian themes to global audiences. Under his leadership, the studio has grown into a regulated B2B game provider known for blending cultural storytelling with modern game design.
LinkedIn →🎙️ Building Authentic Cultural Experiences in iGaming | TopSpin Games Studio Talk
💬 The team is from the cultures we build for. When we made Cricket Fortune, the people designing the tension mechanics already knew what a last-over finish feels like in a full stadium. Not from a brief. Not from a mood board. From growing up with the sport. That is a different starting point than a studio that does cultural research and then tries to approximate the feeling. We still do reference checks. We still get external input. But the base layer is not borrowed.
🎙️ What creative process is followed when developing a new game concept, from cultural inspiration to final gameplay execution?
💬 It starts with a feeling. We ask: what is the emotional peak of this cultural moment? In cricket, it is that pause before a delivery that could decide the match. In a festival context, it is the anticipation before something is revealed. We find the mechanic that creates that specific feeling, then build the art, audio, and everything else around serving it. Starting with the visual theme and trying to retrofit the emotion tends not to work. Most of the creative failures I have seen in culturally themed games come from that exact sequencing problem.
🎙️ In culturally inspired games, how is the balance maintained between global player appeal and preserving regional identity?
💬 Mechanics are universal. Volatility, pacing, reward timing. Players respond to these the same way regardless of where they are from. The regional layer is where the differentiation lives. The symbols, the audio, the narrative context. We do not dilute that to seem more broadly accessible. If an operator in India wants a cricket game, they want one that actually feels like cricket. Not one with cricket imagery dropped onto a generic slot.
🎙️ Are any AI tools or emerging technologies part of your current workflow, and how are they influencing creativity or production efficiency?
💬 AI is now part of our early concept phase. Art direction iteration that used to take a week now takes a day. Sound design references get generated and filtered faster. On the QA side, we have built automation that cut testing cycles considerably. What AI does not do is tell us whether the creative direction is right. That call still needs a human, and getting it wrong is expensive. The tool is useful for compressing the distance between idea and first honest judgment. Not for replacing the judgment itself.
🎙️ What is TopSpin Games’ perspective on iGamity as a creative-first platform supporting visibility and innovation within the iGaming industry?
💬 Most iGaming coverage gravitates toward the same group of established studios. For a studio at our stage, that gap matters practically. Not just for profile. Visibility translates directly into operator conversations that would not happen otherwise. iGamity is working in that gap. A platform that treats creative work from independent studios as worth covering is doing something the trade press has mostly not bothered to do.